Category Archives: Archive

Join Stardust@Home

Following the search for
extraterrestrial life with the SETI@HOME project and
huge amounts of further other projects
that are being worked on
using a cross-platform distributed computing architecture named
BOINC, there is now a new
project for volunteer participants to help work on:
Stardust@HOME
stardustkobaan
The spacecraft Stardust
was launched in 1999 to catch dust particles of comet Wild 2.
Therefore a substance called aerogel was invented
which is capable of catching high speed dust particles and softly
de-accelerate them so they will stuck inside the aerogel and can be
brought home to mother earth without any damage.
aerogel1
The aerogel which holds the dust particles “maybe from beginning of
the universe” is now to be inspected by “you”. Since it’s almost
impossible to find a needle inside of a soccer-field, you can
imagine the work that has to be done to find particles from outer
space sticking inside the aerogel. So what has been done to solve
this problem ? “Simply”: The aerogel is scanned layer for layer by
a microscope and the images are stored in a database. From this
database you’re now able to access pre- and past-focussed images
and search for dust impacts.
aerogel-profile
Once you finished a short tutorial and training, you’re presented
new images to analyze mixed with already known images to test your
discovery “or spamming” skills.
Wow, that’s what I call science by wire…. Winking

Join Stardust@Home

Following the search for
extraterrestrial life with the SETI@HOME project and
huge amounts of further other projects
that are being worked on
using a cross-platform distributed computing architecture named
BOINC, there is now a new
project for volunteer participants to help work on:
Stardust@HOME
stardustkobaan
The spacecraft Stardust
was launched in 1999 to catch dust particles of comet Wild 2.
Therefore a substance called aerogel was invented
which is capable of catching high speed dust particles and softly
de-accelerate them so they will stuck inside the aerogel and can be
brought home to mother earth without any damage.
aerogel1
The aerogel which holds the dust particles “maybe from beginning of
the universe” is now to be inspected by “you”. Since it’s almost
impossible to find a needle inside of a soccer-field, you can
imagine the work that has to be done to find particles from outer
space sticking inside the aerogel. So what has been done to solve
this problem ? “Simply”: The aerogel is scanned layer for layer by
a microscope and the images are stored in a database. From this
database you’re now able to access pre- and past-focussed images
and search for dust impacts.
aerogel-profile
Once you finished a short tutorial and training, you’re presented
new images to analyze mixed with already known images to test your
discovery “or spamming” skills.
Wow, that’s what I call science by wire…. Winking

VIA invents the “TreeMark”

VIA has just invented a formula to
measure ecology of processors.
In it’s “TreeMark” called index, VIA’s new C7-D processor
takes
a top position, by
only needing four trees over 3 years to compensate
the CO2 produced by the energy consumed for the processors
operation.

Compare your own
processor, it’s just that easy:
viaformula
1 Assuming 27% standby mode, 3% sleep mode, 67%
idle mode, 3% performance  mode
2 Global
average carbon intensity of electricity
3 Based on
average broad leaf tree

viac7dOther “TreeMarks” ordered by their integer performance:

35 Trees = Mac Pro Quad Xeon 3,0 [115,3
SPECint_rate_base2000]
73 Trees = 2 x Xeon DualCore 2,8 [ 59,0
SPECint_rate_base2000]

53 Trees = 2 x
Opteron 285 (2,6) [ 76,4 SPECint_rate_base2000]
6 Trees = iMac
2,16
[ 34,5 SPECint_rate_base2000]
19 Trees = Athlon X2 5000(FX-60) [ 34,0
SPECint_rate_base2000]
21 Trees = Pentium D
820         [ 28,3
SPECint_rate_base2000]
18 Trees = Pentium IV 540J 3,2   [ 17,4
SPECint_rate_base2000]
2 Trees = Mac Mini G4 1,2
[  6,0 SPECint_rate_base2000]

VIA invents the “TreeMark”

VIA has just invented a formula to
measure ecology of processors.
In it’s “TreeMark” called index, VIA’s new C7-D processor
takes
a top position, by
only needing four trees over 3 years to compensate
the CO2 produced by the energy consumed for the processors
operation.

Compare your own
processor, it’s just that easy:
viaformula
1 Assuming 27% standby mode, 3% sleep mode, 67%
idle mode, 3% performance  mode
2 Global
average carbon intensity of electricity
3 Based on
average broad leaf tree

viac7d

Other “TreeMarks” ordered by their integer performance:

35 Trees = Mac Pro Quad Xeon 3,0 [115,3
SPECint_rate_base2000]
73 Trees = 2 x Xeon DualCore 2,8 [ 59,0
SPECint_rate_base2000]

53 Trees = 2 x
Opteron 285 (2,6) [ 76,4 SPECint_rate_base2000]
6 Trees = iMac
2,16
[ 34,5 SPECint_rate_base2000]
19 Trees = Athlon X2 5000(FX-60) [ 34,0
SPECint_rate_base2000]
21 Trees = Pentium D
820         [ 28,3
SPECint_rate_base2000]
18 Trees = Pentium IV 540J 3,2   [ 17,4
SPECint_rate_base2000]
2 Trees = Mac Mini G4 1,2
[  6,0 SPECint_rate_base2000]

Nostalgically – Dark Faith of 3rdMillenium Projects

Browsing through my computer library
archives, I rediscovered some demo screenshots of a computer
role-playing-game that I was programming together with Sun(Gerd) as
graphical artist, Loki(Reyk) and Bernhard for background story and
concept.Within 3 years, and only 1 programmer, we didn’t achieve a finished
playable game, but anyway we all learned a lot doing this Dark
Faith Game for he 3rd Millenium Projects initiative.

Click on
the image above or here to see further screenshots of “our”
programming and “graphics design” progress.

Back right now, Sun is heavily creating in Blender again, as you
can read in his blog.

The more interesting thing is, that all project members changed to
intel Mac’s by this year. Laugh

Nostalgically – Dark Faith of 3rd Millenium Projects

Browsing through my computer library
archives, I rediscovered some demo screenshots of a computer
role-playing-game that I was programming together with Sun(Gerd) as
graphical artist, Loki(Reyk) and Bernhard for background story and
concept.

Within 3 years, and only 1 programmer, we didn’t achieve a finished
playable game, but anyway we all learned a lot doing this Dark
Faith Game for he 3rd Millenium Projects initiative.

Click on
the image above or here to see further screenshots of “our”
programming and “graphics design” progress.

Back right now, Sun is heavily creating in Blender again, as you
can read in his blog.

The more interesting thing is, that all project members changed to
intel Mac’s by this year. Laugh